Rise of the Runelords
Character Creation Guidelines
Golden Rule – Create a character that is fun and interesting for you, and play them in a way that helps to enhance and encourage the fun of your fellow players. Remember that your character is part of an ensemble cast, and design them accordingly. Don’t try to create a character that can do everything themselves; do try to create a character that has a good reason to work well with others.
Level – We will be starting with first level characters. We will be starting small and moving toward the mountains.
Attributes – Assign the following array to your character’s attributes as you wish: 16, 15, 14, 13, 12, 10.
Races – Any race from an official Paizo source is permitted. It is worth noting that some races may find the town of Sandpoint more dangerous and less hospitable following the initial events in the game.
Classes – Any class or archetype from an official Paizo source is permitted.
Gunslingers are certainly permitted, although players should be aware they will have a tough time as ammunition and weapons specific for gunslingers are not incorporated in the adventure path at all. Gunslingers will have to use their resources carefully, making what they need during downtime.
Summoners, Druids, Hunters and other ‘companion’ classes are welcome, but I would request that players be mindful about their use of time at the table. If it takes too long to manage multiple actions from the character, their companion, and any associated summoned creatures or hirelings, we may have to break up their actions across the round so that other players aren’t left waiting too long.
Traits – Characters may start with two traits, and may choose a third trait if they also take a drawback. Characters may also chose one Campaign Trait for free on their first character in the game, but this is optional and not required.
Hit Points – Starting hit points max at first level, then one-half max each level thereafter. Please see the downtime rules on the Pazio website for information on increasing your max hit points during the game.
Starting gold and Equipment – All characters receive one half of the maximum starting gold for their class. Characters with ranks in Craft skills may use their starting funds to purchase related items at half normal cost (for example, a character with “Craft: Weaponsmithing” may use their starting gold to purchase a rapier for 5 gold pieces rather than 10).
Increasing Starting Gold – Creating an interesting background that ties your character to one of the other PCs is worth a reward. For one connected background, you can increase your character’s starting gold to 3/4 of their possible maximum starting amount. With two connected backgrounds, you may increase your character’s starting gold to its maximum amount.
Starting Bonus – If everyone in the game has strong starting ties to Sandpoint, the party will receive a wand of cure light wounds with 20 charges on it as a starting bonus that will be awarded during the first session of play.